Let it be known that my titles for paintings done for Legend of the Cryptids are my own, not what they appear in-game as. I don't tend to know what they appear as, and though they are given production titles, I know these often change. So, this was not painted to be a true meditation on the subject of avarice. But it kinds does the job.
As well, though an increasing number of my recent illustrations have featured some amount of digital in their published forms, I'm tending to show here on my site the paintings only because that's what I'm primarily about here. So if you happened to play the game and saw this illustration, there'd be some differences. I may have made that clear in prior posts, and it's certainly not something I'm going to want to go on about every time it happens. I figure more of you will see my work here than in-game, among those who are interested in my work. I mean, probably more people, overall, will see the in-game version than see my website, but they won't know who I am, and my name isn't credited. So they're essentially two different groups of people.
This piece was fairly straightforward, really, and so when I looked through my project folder for interesting things to show, there kind of weren't any. At some point I recall taking more in-progress photos, but I have no idea where they might have gone. They must've disappeared during a photo purge.
So instead I figured I'd give you a couple of detail shots, because I haven't done those in awhile, and most of you will not see the original painting to get up and personal with it. Which is a shame, because I wish you could. It is, after all, the Original. The best scan, the best reproduction, is already second or third generation. The scanner alters the character of the colors a little and negates surface texture, and color correction and saving the file for web further alters it. I suppose I could use the PNG format and negate that last part, but then the files would take too long to load. The best print is a fourth generation, with printer inks and color compatibility further tweaking things. I might try to compensate using digital tools, but there is really nothing like the real thing.
I quite enjoyed this piece. I like floating things in general, and this piece gave me plenty of floating things to paint. Working with Applibot has enabled me to paint a number of successful pieces, and so I'm quite grateful for the opportunity to be part of their projects. This will be the last piece for them for a bit. It has been an unfortunate but happy by-product of being busy that I've had other things calling my attention. Too many things! Well, it can never be too many, really, when you're a freelance illustrator. Make hay while the sun shines, or whatever.